The SEED Model was Informed By Research
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작성자 Patricia 댓글 0건 조회 11회 작성일 24-10-24 21:31본문
Connecticut’s System for Educator Evaluation and Development (SEED) is a mannequin analysis and help system that is aligned to the Connecticut Guidelines for Educator Evaluation (Core Requirements), which have been adopted by the Performance Evaluation Advisory Council (PEAC) in 2012 and revised in 2014, and inform implementation of a model trainer and administrator evaluation and help system which was piloted in 2012-thirteen college year. The SEED model was knowledgeable by analysis, together with the Gates Foundation's Measures of Effective Teaching (MET) examine. The MET study and different analysis have consistently found that no faculty-level issue matters more to student success than high-quality teachers. To assist teachers, we have to clearly outline efficient observe, present sturdy leadership, develop techniques/practices that give accurate, helpful information about strengths and improvement areas, and supply alternatives for progress and recognition throughout the profession continuum. Connecticut's new evaluation and help system is designed to fairly and accurately consider trainer and school chief performance so as to help strengthen practice to enhance student studying.
More than any other side, the thing that has always fascinated me essentially the most about computer systems is the infinite potential for exploration they offer. You possibly can create something--whether actual or imagined--inside a pc, after which you can also make it do anything you want. You're free to attempt to make your creations mimic the real world as a lot as potential, or you are free to go ahead and bend no matter guidelines of actuality you wish. Not surprisingly, a majority of laptop programs that embody this spirit are video games. Games are fun, however video games will be more than just pure entertainment. Games can enlighten individuals and make us assume in special ways in which a passive form of media, like a movie, cannot. The programs listed on this page are, for probably the most half, clearly games, although there are a couple of that some would possibly argue are some sort of software hybrid; perhaps "edutainment" (entertainment software program for the aim of training), or actual-world simulation.
Nonetheless, I somewhat loosely use the label "recreation", and hope that no one might be offended by this utilization. I also hope that nobody will likely be moved to suppose of these programs as shallow or insignificant just because they're experimental or plant - https://claytonqwum51738.techionblog.com - because they're "games". Although, of course, some of them are additionally just for fun. Nonetheless, these are packages which I believe deserve particular recognition as defying the generally held ideas about what a pc game can or needs to be. Creativity, exploration, and experimentation are three slightly different things, so it is maybe appropriate to spend a second distinguishing how each of these labels applies to a computer recreation. Although "Creativity" suggests originality on the a part of the sport designer, what's perhaps more vital is how much creativity the game permits for (and encourages in) the player. A sport like Stunts, the traditional automotive-racing game, is fun just because it provides you a lot of quick vehicles to race round, nevertheless it additionally developed a small subculture of track designers due to its in-game track editor.
Games like this, which can help you freely modify them, enable for you to express your personal creativity, bending the sport in instructions that even the designer(s) likely did not foresee. Although many games at the moment encourage exploration, they usually do so by the brute-force method of simply having very large gameworlds which require a lot of information. The basic RPG Betrayal At Krondor proudly boasted 224 million square feet of space to discover at your will. That's clearly a lot of ground, however contrast this with the extremely-easy Game Of Life, which does not want a lot code and has very simple rules, however which enthralled folks for months on end when it came out. The depth of a game would not necessarily must be in simply how huge it's; a game can derive infinite depth with the correct concept. Finally, "Experimentation" is type of a double-edged sword. As in different forms of art, like music and motion pictures, experimentation tends to lead to genuinely bizarre issues that make you marvel whether or not they're brilliant pushing the envelope of what a medium is able to, or simply fully losing everyone's time.
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