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작성자 Keesha 댓글 0건 조회 17회 작성일 24-04-27 04:46

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Variants

Activate and manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin turned on to enable this UI. Once you've enabled it, you'll be able to view the Variant Manager Panel which is divided into four columns. On the left-hand column you'll see a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll be able to see its saved value. The left-hand button allows you to save the current value. When you alter the value, the Variant will update the captured value and record the new value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will match the Variant's value. If the Variant is off, the property's recorded values won't be changed.

Additionally, you'll be able to see the constraints for the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150 BOM, you'll notice that the car's model has 150% BOM. You can use this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal Variants are able to be edited and added to the project. Once you've created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the properties of the Actor. To display the Variants in your interface you can make use of thumbnail images.

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