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작성자 Helena 댓글 0건 조회 12회 작성일 24-04-30 03:11

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Variants

Use the Variant Management UI to activate and manage Variants in your project. To enable this UI, you need first turn on the Variant Manager Plugin installed. Once you've enabled it you'll see the Variant Manager panel, which is divided into four columns. On the left-hand column you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To unbind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. You can also record the current value by clicking the right-hand side button. When you alter the value the Variant will update the captured value and record the new value for that property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's value of capture will be the same as that of the Variant. If the Variant is off, the property's recorded values won't be changed.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model also has 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.

As with other components of Unreal Variants can also be edited and then added to your project. Once you've created the Variant and linked it to an Actor you can use the Variant Manager to activate the Variant and modify the Actor's properties. To display the Variants in your interface you can use thumbnail images.

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